Name: Iwani Binti Muhammad Izhan
Educational Institution: Multimedia University
SDG: SDG 13 (Climate Action)

As Malaysia continues to be a car-based society, this artwork illustrates the increasing amount of global greenhouse gas emissions from private transportation. Different cars are shown to be affected and affecting others as emissions continue to rise and pollute our environment.


Name: MMUTB                                                            Educational Institution: Multimedia University
Individual name (Group): 
Muhammad Khuzairi Bin Mohamad
Teh Poh Leng, Lena
Tang Efaye
Lee Zhe Yen, Ray
Akiff Rahman
SDG: SDG 06 (Clean Water and Sanitation)

Animating the long process of dirty to clean water, the artwork unpacks issues related to water quality, affordable access to drinking water and how it is affected by insufficient sources of clean water and poor water-related ecosystems.

Name: Blankmalaysia                                                Educational Institution: University Malaya
Individual name (Group): 
Artwork Title: 55100/221126
SDG: SDG 8 (Decent Work and Economic Growth) and SDG 13 (Climate Action)

55100/221126 is the continuation of Blankmalaysia series of digital work in 2022 that explores the fluctuating urban landscape, past/future memorial sites and the costs of development to the environment and the bodies involved in it.

Malaysia, being a postcolonial country, has been transformed by waves of migrants since the 19th century. Today, Malaysia’s commitment to Agenda 2030 for sustainable development seeks to promote economic growth with social inclusion and environmental sustainability promises a new era of transformation. Although the data shows a GDP growth, the emissions caused by rapid development continue to rise. This artwork hopes to create public discourse on the cost of economic growth at the expense of migrant bodies and our ecology through the juxtaposition of archival images and personal field work of present developments/ forgotten spaces.

1 Movement

Name: Ammar Hazman Bin Rosli                                  Educational Institution: Multimedia University
SDG: SDG 13 (Climate Action)

The artwork will explore modern natural disasters that have resulted from man-made consequences and the action that people took as a result of the event. As climate mitigation has become an increasing concern in the face of climate change, the artwork hopes to provoke thought on what can be done before it is too late.

The Tower

Name: Nur Farahhani Azwa binti Rosli                  Educational Institution: Multimedia University
SDG: SDG 06 (Peace, Justice and Strong Institutions)

Malaysia is a country at a crossroads, plagued by bribery and corruption. This artwork focuses on exploring how the country can achieve peace and justice in the aftermath of one of the biggest corruption scandals in the world.

Name: Rufiyan Bin Ramli                                            Educational Institution: Multimedia University
SDG: SDG 13 (Climate Action)

With temperature mapping, this artwork explores rising temperatures recorded in Malaysia from 1991 to 2020 to demonstrate how our climate conditions have changed overtime. Thus, leading to the question: where do we go from here as our cities get hotter and development intensifies the effects of climate change?


Name: One Shot Production                                    Educational Institution: Dasein Academy of Art
Individual name (Group):
Tey Yun Nee
Chin Jia Wei
Ting Ee Vern
Yeong Ke Xin
SDG: SDG 13 (Climate Action)

Heat Escape uses anamorphic illusion (requiring the audience to stand in a specific distance for best viewing) and supportive motion on other sides on a cube screen. Based on audio-visual data of man-made disasters, Heat Escape transports us to the disaster scene for the audience to reflect on where our planet will head next. The conceptual sphere in an anamorphic view symbolises our planet earth while the changing shapes and elements on it represent man-made hazards – Deforestation, Air Pollution, and Water Pollution, that ultimately causes global warming. As our plane finds its way to recover and humans continue the exploitation, the loop will never end, and the extinction of our planet and human beings will be inevitable


Name: Irfan Jamil                                                      Educational Institution: Multimedia University
SDG: SDG 03 (Good Health and Well-being)

Heart in a Box is a 3D-generative art simulation based on data by The Oxford Martin School, on the increase in heart disease and cardiovascular problems within the global population from the year 2010. Creating a simulation of a heartbeat going at a healthy rate of 80 bpm (beats per minute), Heart in a Box aims to provide a visual representation of how it is like to live with cardio-vascular diseases.


Name: Sadthna Sargamm Sathi                                Educational Institution: Multimedia University
SDG: SDG 13 (Climate Action)

The global COVID-19 pandemic around the globe drastically decreased air pollution and greenhouse gas emissions but at the same time also increased demand on single-use plastics and overburdened waste management systems. This artwork is based on how the pandemic has changed our lives and the damages the earth is facing.

Good Health

Name: Undefined Production                                  Educational Institution: Han Chiang University College of Communication
Individual name (Group):
Tan Han Yang
Jason Seik Ping Sheng
Khor Yong Aun
Eugene Yip Tic Chun
Daniel Tan Wee Cheng
Rachel Khoo Rui Xin
SDG: SDG 03 (Good Health and Well-being)

This artwork looks into aspects of the Malaysian healthcare system, the issues and improvements that could be made. The sub-topics chosen are Universal Access to Sexual & Reproductive Care, Family Planning & Education, Fight Communicable Disease, Suicide Mortality, Prevalence of Tobacco Use, Mortality Rate From Unsafe Water, Sanitation, Hygiene (WASH). With the Malaysian healthcare system being put under pressure during the pandemic, this artwork invites the audience to reflect on how we had to navigate our health processes and how to we progress?


Name: Artistic Gang                                                  Educational Institution: Han Chiang University College of Communication
Individual name (Group):
Tan Sun Ying 
P’ng Soak Nee
Yeap Quah Chin Xuan 
SDG: SDG 02 (Zero Hunger)

Malaysia as a developing nation is still suffering from food insecurity, childhood stunting and malnutrition. This artwork traverses the severity of the issue and hopes to inspire us to do our part in improving the wellbeing and health of our national future.


Name: Theeran Rajamokan                                      Educational Institution: Multimedia University
SDG: SDG 01 (No Poverty)

The generative artwork explores regions still left behind in extreme poverty. Using data from World Population Living In Extreme Poverty from 1990-2019, the artwork invites us to reflect on those left behind during the pre-pandemic world and how it resulted in inequality within and between countries when the COVID-19 pandemic hit.


Name: LIE Studio
SDG: 17 SDGs

Goals without action are just dreams. More than just a statement, SDG is a continuous effort globally to achieve a better and sustainable future. And bit by bit, we can make more strides in a positive direction, to work together to achieve the goals globally.

We bring the statement to life by recreating the icons of the Sustainable Development Goals in the form of abstract motions. The rhythmic movements of the light represents an ongoing journey to keep moving toward the goals; and continuity of the dream that everyone can achieve in solidarity for a sustainable future.

Name: Tan Sher Lynn (FABU)
Artwork Title: Amorphous
SDG: 17 SDGs

Tiny yet mighty. Microbes are omnipresent in the biosphere. These unassuming creatures, hidden from the naked eye, are the basis of our ecosystem, they have survived and thrived through the ever changing environments that have destroyed other lifeforms. These age-old, formless organisms play a vital role in environmental sustainability, for the generation of clean fuel and conversion of greenhouse gases to the decomposition of bioplastics.

The physarum polycephalum spreads out across decaying organic matter in the forest. Known for its intelligence, the slime is capable of branching into vascular networks that resemble human infrastructure. Its ability to adapt might aid us in planning against the unpredictable impacts of climate change. On the other hand, the ocean is home to the nanoscopic planktons that have significant ecological importance. Plankton blooms are not only the basis of various food chains but also capable of ingesting microplastics, providing a route for pollutants to enter deeper parts of the ocean.

Fascinated by the grotesque yet strangely beautiful aesthetics of these microbes, the installation is an attempt at recreating these natural phenomena digitally. Perhaps we humans can learn from the behaviours of these minute organisms that resemble biological computers, how they influence each other, forming efficient networks similar to that of mathematically generated patterns. By making the invisible visible, we could perhaps engage into a deeper understanding of our relationship with microbes and the communities around us.


Name: Kaoru Tanaka
SDG: SDG 12 (Responsible Consumption and Production)

Beautiful and delicate plants always heal and light us up. Just as plants are generated by the sun, carbon dioxide, and water, so too are the things that humans produce. Thus, this installation seeks to reflect and reimagine how human production in the face of impending climate change such as sustainable manufacturing by utilising natural materials might be part of the solution.

Till The

Name: Si Ying
SDG: SDG 15 (Life on Land)

This installation is created to address the land topic under the 15th SDG Life on Land. It showcases a visual passage of colours and shapes from the outskirts to the city centre. Along the passage, there will be a gradual transition of scenery from the lively organic greens to the grey hard dead tones of the high-rises. The data is collected from pictures of deforestation and construction work taken in Kuala Lumpur & Selangor.

Deforestation has been expanding from the city to the outskirts due to development projects. However, the percentage of abandoned housing projects has increased by 48% compared to last year, as reported in the Malay Mail article (dated 28th July 2022). It is not uncommon to come across abandoned housing projects and unoccupied commercial properties. Yet, new property developments are still bustling. Hence, this piece is created to initiate a conversation with the audience on what we can do before the greens are all gone.

Name: Jun Ong

The installation is itself an object and also a dynamic framework. It is inspired by the modularity and density of fibres and diodes, two main components that form the main materials used in the installation – LED screens and cardboard. The former being a man-made digital panel where data and imagery are displayed while the latter a humble, organic material made from engineered paper pulp. Using a modular system, both materials are reimagined into a pixelscape that allows storytelling and data to be visualised through different scales and dimensions. 

From afar, the glowing installation can resemble a geological terrain while upclose reminds one of the dynamic facades of cities. The entire spine anchors itself on the ground through a large, spatialised pixel that allows visitors to experience the insides of a pixel. The architectural language of the cardboard structure not only allows for structural integrity but also an intelligent soundscape and lighting system. Its modularity also ensures that every component in the installation can be dismantled, reused and reimagined in the future.